They're pretty excited.
Starting today Rockstar will be offering their “Rockstar Pass” for those who bought a copy of L.A. Noire. The pass will grant you with all seven of the DLC available at the moment, and will guarantee you future content as it is released. The price is the same as any other DLC token in games now: $10 on PSN, and 800 Microsoft Points on Xbox Live. Purchasing this will actually save you $10 from buying the cases individually.
Of course if you’d like your crime à la carte, you can buy each case on Xbox Live now, and through the PlayStation Store, you know, when it’s up.
Rockstar also tucked in a confirmation on at least two more cases, set to release this summer. The “Nicholson Electroplating” Arson case, and the “Reefer Madness” Vice case will be released June 21th, and July 12th respectively. Each case will run you $12, or 960 MS points without the Rockstar Pass.
You can opt to not spend any more money and simply sign up for the Rockstar Social Club. Member will receive the Chicago Lighting Detective Suit, and the Chicago Piano machine gun.
Caution: slight LA Noire spoilers ahead! (if you want to avoid them skip to 42:00)
Tyler talks way too much about the latest Rockstar joint, and presents his E3 2011 predictions. Also, wow, this is a loooong podcast.
Listen to it now!
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Host: Tyler Colp (@tylercolp)
Producer: Tyler Colp
Music by: Kevin MacLeod, Malfunction by Tyler Colp
When someone tells you Rockstar Games is working on something new, assumptions are made, and in the past, have been mostly correct. Rockstar’s craftsmanship has flourished from their first encounter with open-world gameplay in Grand Theft Auto 3. L.A. Noire breaks that pattern and offers a variety of drastically different mechanics that arguably counter the freedom of their past work. For the avid fans of the GTA series, this is a game that’s not the same style, or even same genre for that matter. L.A. Noire is an adventure game first, and a stereotypical Rockstar game second. Partnering with Australian developer Team Bondi to create such a different game with a unique style was a smart choice, but it’s obvious that this was a learning experience that has yet to be perfected.